How to prototype robot arms using cardboard

How to prototype robot arms using cardboard
How to prototype robot arms using cardboard

Key Takeaways

  1. Improving joints and segments strengthens movement and function.
  2. A gripper turns your arm into a useful tool for grabbing objects.
  3. Servo motors add precise and automatic motion to cardboard joints.
  4. Arduino boards make simple coding and control accessible.
  5. The cardboard prototype is a launchpad to build more advanced models.

Why Cardboard Works So Well

Let’s take a common problem: many learners want to build robotic systems but don’t know where to start.

Understanding the Robot Arm Structure

Understanding the Robot Arm Structure

Before you begin, it’s essential to understand the parts of a robot arm. Most designs follow a basic layout:

  • A stable base
  • One or more arm segments

That means thinking about levers, pivot points, and how one part will pull or push another.

Imagine a puppet controlled by strings. That’s not far off from the way some simple cardboard arms work. You can simulate muscles using string or thread, run through holes or loops, pulled manually or even by small motors if you’re feeling adventurous.

Planning Your Build

Start with a sketch. Think of it like a blueprint—not just for how it looks, but how it moves. How long will each segment be? How many joints do you want? Will it be controlled manually, or do you want to try motorized movement later?

Choosing the Right Cardboard and Tools

Not all cardboard is equal.

Cutting and Shaping Your Parts

Reinforce long arm segments by folding edges to form a channel or box shape. This adds strength without much weight.

Use straws or skewers as axle points for joints. Thread string through them to simulate tendons.

Building the Frame and Joints

Let’s start with the base. It should be flat and wide, like a strong foundation. If the base tips or shifts, the arm will fail. Glue several layers of cardboard together if needed. Once you have the base, begin attaching your first arm segment using a pivot joint—this can be a simple straw or skewer poked through both the base and the arm piece.

The elbow joint comes next. Think about how your real elbow moves—it’s a hinge, not a full rotation.

That’s fine. Structure comes first. Movement comes next.

Adding Manual Movement

Adding Manual Movement

Now comes the fun part: getting it to move. This is where you introduce string and elastic bands. Attach strings to the joints and run them down the arm, just like muscles running down tendons. When you pull the string, the joint bends. When you let go, elastic bands can pull it back to place.

Try it first with one joint. Pull the string slowly. Adjust the tension.

Adding multiple joints means you’ll need to label your strings and keep them untangled. A control board made of cardboard with labeled holes can help you manage this.

Testing, Tuning, and Troubleshooting

Test your arm often. If a joint feels tight or grinds, loosen it slightly. If it flops, strengthen it with extra cardboard or better alignment.

Basic Troubleshooting Tips

Problem Possible Cause Fix
Joint is too stiff Glue is blocking movement Recut or loosen the joint
Arm segments bending Cardboard too thin Reinforce with folds or layers
Strings not pulling smoothly Friction or tangling Use smooth straws and guide holes
Base tipping Top-heavy or unstable base Widen base or add weight to bottom

Evolving the Build: From Basic to Functional

In this second part, we’ll take that prototype further. You’ll learn how to improve the design, explore simple automation, and even add a gripper that can pick up objects. The goal now is to make it useful, smooth, and maybe even a little bit impressive.

Improving Structure and Movement

Let’s start with what you already have. Take a close look at your arm. Are the movements smooth? Does it bend as intended? If not, look at where it struggles. Adding more strength to your segments might help. Reinforcing the pivot areas with extra cardboard or small washers (cut from card) can reduce friction and give better rotation.

Redesign your joints if needed. Consider replacing skewers with thin bolts or better straws. Add spacers to reduce wear and tear. You can also increase the control by creating a simple joystick-like interface using cardboard paddles that pull strings.

Adding a Gripper: The Hand of the Arm

A robot arm becomes much more interesting when it can grab something. A basic gripper can be made from two flat pieces of cardboard attached like pincers. Use string to pull them closed, and elastic bands to open them back up when released. You can mount this at the end of your second arm segment.

If you want to level it up, try a claw design where the fingers are connected to a single pivot, closing in unison. Cut the pieces so they’re slightly curved to create a firm grip.

Getting Into Motion: Introducing Servo Motors

If you’re ready to move beyond manual movement, consider adding servo motors. These small, affordable motors work well with Arduino boards and can rotate to specific angles. Use them at joints where precision matters—like the elbow or gripper.

To connect a servo motor to your cardboard structure, mount it onto a small platform built into the joint. Attach the motor’s arm (called a horn) to your cardboard segment using glue or tape. You may need to experiment with alignment to get the movement just right.

A simple Arduino sketch can control the motor angles. Even basic code can help you automate repetitive motion or trigger sequences with a button.

Expanding Control: Basic Electronics

Don’t be afraid of basic electronics.

If coding is new to you, look up simple examples of Arduino servo control. Libraries like “Servo.h” make it easy to get started. Just a few lines of code can move a motor, and tutorials are widely available.

Real-World Applications and Experiments

Real-World Applications and Experiments

Once your robot arm moves and grips, the door opens to fun experiments. Try picking up objects of different shapes and weights. See how far it can reach. Add a weight to the end and test its limits.

Build a second arm and try mimicking tasks. Teach others how you built it. Sharing the project is part of the joy.

From Cardboard to Permanent Materials

You now have a blueprint and a working prototype. That gives you a huge advantage—you know what works.

Use your cardboard parts as templates. Mark and cut your new materials based on what you already tested. Or you can do a little mix and match- cardboard in some places and plastic or aluminum in others.

Final Troubleshooting and Performance Tuning

As your arm grows more complex, tuning becomes more important. Calibrate the servo angles. Balance the arm weight with counterweights at the base. If anything starts to wear out or break, trace the problem and fix it early. Keep testing under different conditions.

Sample Servo Angle Table

Joint Name Suggested Angle Range
Base 0 – 180 degrees
Elbow 30 – 150 degrees
Gripper 10 – 90 degrees

These ranges give you good control without overextending the motors.

My Opinion

You started with cardboard and imagination. Now you have a moving, working robotic arm—maybe even automated. That’s not just craft. That’s engineering. It’s the mindset that turns ideas into action.

Keep iterating. Try new joints. Add new movements. Connect it to sensors or voice commands. You’re no longer just a beginner. You’re a builder. And this is just the start.